time to act entertainment logo

TIME TO ACT Entertainment is a groundbreaking transmedia company dedicated to inspire the new generation through original digital and mobile content providing the tools they need to create a better world.

IMAGINE A WORLD WHERE ENTERTAINMENT AND EDUCATION INTERSECT

IT’S TIME TO
RETHINK

Education + Entertainment

AS

EDUTAINMENT

ed·u·tain·ment

noun: edutainment; noun: edu-tainment

“The process of entertaining people at the same time as you are teaching them something.”

The Cambridge Dictionary.

“Entertainment, especially video games, with an educational aspect.”

The Oxford Languages Dictionary.

NEW ENTERTAINMENT
FOR A NEW GENERATION

OUR PROCESS

•We develop original IP from the ground –up, then harness the power of that IP across multiple formats.

•We educate our audience using pop culture trends they identify with while providing them valuable information about pressing issues in our society and the world.

first project

Gaming is the #1 source of entertainment for the new generation

TIME TO ACT’s first project, EARTHLING 22, is a mobile environmental adventure game that takes place in the not-too-distant future where the consequences of global warming and human destruction have ravished our planet.

WWW.EARTHLINGS22.COM

PRODUCING WITH PURPOSE
DIGITAL CONTENT WITH REAL IMPACT

All TIME TO ACT’s projects ties in with grassroots social movements and environmental causes connecting the virtual world to the real world.

We partner with leading non profit organization and committing a percentage of our proceed to initiatives worldwide.

PRESS

Founder and CEO

luciana

Luciana Brafman

Luciana is a two-time Emmy® nominated producer with more than 20 years of experience developing award-winning projects…